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Sunday 13 January 2013

The Positive and Negative Aspects of Computer Gaming

By Saleem Rana


Monday, January 7, 2013

Interview by Lon Woodbury

Hilarie Cash Ph.D., CoFounder of reSTART, an Internet Addiction Recovery Program in Washington State, and Steven Cessario, founder of Connecticut Youth Mentoring and Coaching compared perspectives with Lon Woodbury on the Struggling Teens L.A. Talk Radio Show about the positive and negative impact of computer gaming, especially violent computer gaming, on children and adolescents.

Background

Hilarie Cash Ph.D., LMHC, is a Co-CEO and Education Director at reSTART, which is an internet addiction recovery center. As an author, speaker, and instructor, Cash has actually appeared on ABC News, CNN, NPR, PBS, the BBC. Cash has also been interviewed for newspapers like the Seattle Times, U.S.A. Today, U.S. News and World Report, and the New York Times.

Steven Cessario committed to helping others develop life skills and achieving success by founding CT Youth Mentoring & Coaching. A knowledgeable mentor and coach, he has learned and studied the process of mentorship and coaching through extensive study and training.

What Impact Does Computer Gaming Have On Boys And Girls?

During the interview, Lon asked his guests to throw light on the subject of computer gaming, in particular, how it affected young people. He was particularly concerned about the effect violent and sexually explicit scenarios in games affected our youth. He outlined the mixed views held about computer gaming.

Steven Cessario, whose role was to cast a positive interpretation on computer gaming, pointed out that a study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young people with their peers and to society at large. He also observed that other research has documented, qualitatively, the many ways that video games promote social interactions and friendships. Adolescents make friends with other gamers, both in person and online. They talk about their games with one another, teach one another strategies, and often play together.

Hilarie Cash, whose duty was to outline the darker side of computer system gaming, pointed out that excessive video games were commonly shown to be socially isolating, therefore lowering possibilities for spending time outside. This, in turn, could lead to obesity and bad physical health. In addition, there was some research to suggest that in less mentally balanced children, violent content did promote a tendency for physical violence.

Closing Thoughts

As might be expected, there was no final resolution in this friendly debate as both guests were able to marshal logical arguments as well as cite studies to support their point of view. However, toward the end, both guests agreed that moderation was the best policy because most of the negative addictive qualities arose when computer gaming became excessive.




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